![]() Thankfully they do get access to the excellent Mi-17, which they synergize well with: you get lots of them, you are really buying them for the helicopter and the infantry is cheap so the package only costs 50, it is devastatingly well armed with 122mm rockets, and the infantry is great at leading an advance and spotting enemies for the helicopter to destroy. Ideally you would deploy them in cheap and cost effective IFVs like the East German 10 point BMP-1, or a 5 point transport, but instead you have to rely on wheeled transports which cost at least 10 points and up, and helicopters. These are excellently cost effective anti-infantry units, but they do struggle against tanks, and unfortunately unlike East German Mot Schutzen Polish Spadochroniarze are paratroopers and motorized units, not mechanized forces – which means that their transports are substantially more expensive. Also, a 20% availability bonus means that you probably can’t upvet them, since you rely massively on your basic line infantry and when upvetted you don’t have quite enough of them.Īll of the East Bloc armies get statistical clones of the Mot Schutzen from East Germany, 15 point shock infantry with RPK machine guns and RPG-7s. However, It does tend to struggle against enemy armor in forests, since 14 AP is not enough to fight against enemy medium tanks and above. The infantry itself has gets an RPG-7, which is a pretty good line infantry anti-armor combination, with decent range, AP (14), and accuracy, much better than say, the M72 LAW’s basic form. Thankfully Poland has decent line infantry and decent transports, with Piechota Zmech and TOPAS being a good pair – cheap 5 point transport with an MG, not the best since it is just a 7.62mm machine gun, but with 2 armor frontally and adequate speed. Armies without good line infantry, like the Soviet Union which has to rely upon the decent Motostrelki but which are paired to terrible transports, generally have to adopt extremely unorthodox and different playstyles – which can work sometimes, but require a specific mindset. The most important asset for any nation is their line infantry, which is the backbone of most armies. Poland is extremely reliant upon leveraging its motorized assets, helicopters, and airpower to win an opener, and struggles without this. And without smoke from mortars your ground units will lack for cover, protection, and an ability to manipulate the battlefield to their advantage. ![]() You lack a real superheavy, so your Twardys will suffer against real superheavies at long range. There are very poor infantry AT capabilities, requiring close cooperation between tanks and infantry, doubly important since the tanks also provide your fire support role. You lack heavily for good artillery and bombers. East Germany gets 10 point BMP-1s, Czechoslovakia the Vydra II: Poland only gets the mid range BMPs and the 15 point BMP-1, all uninspiringas well as some extremely mediocre Topas transports, other than its motorized elements. ![]() You have to place massive importance on your line infantry, which are good in acceptable transports, because you lack massively for any good tracked transports and IFVs for fire support. The disadvantage is that man of your units are not that effective for a grinding fight. Mi-17s and Sokols, as well as the Salamander, can deal with any surviving unis, and fast-moving motorized units secure forward zones. For example, a Salamander posted forward can spot enemy units for Mig-21MFs to hit light enemy ground units such as AA with rockets, Seria ATGM planes to kill enemy heavy armor, SEAD to suppress enemy radar AA, and with great fighter options to cover it. This makes for a Polish airborne opener to be quite effective, since it can rely upon combined arms helicopter and air attacks. It has every role filled in in the air tab, with the exception of its poor bombers, and just as importantly has a very good helicopter tab, with anti-air helicopters, anti-tank recon helicopters, Mi-35s as general purpose helicopters, and above all else the Mi-17 helicopter, which comes with cheap infantry options like Spadochroniarze or SPG-9Ds. ![]() The area where Poland has the greatest strength is its air force and helicopter assets, where it has a reasonably complete and effective combination. So playing as Poland requires being able to use its strengths to a maximum while avoiding the weaknesses inherent. There is no mortar, advanced fire control artillery, nor long range anti-helicopter AA. Polish infantry has some brilliant anti-infantry options, but it lacks direly for heavy AT weapons ![]() The air tab is well rounded with excellent fighters, ATGM, rocket planes, and SEAD, but has a pronounced lack of a good bomber. Poland has a strong armored tree with strong medium and heavy tanks, but it lacks a real superheavy. Poland’s units however, are complicated by key lacks in key zones. ![]()
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